![]() Please don't blame "the process is hard" on the XPC file. So the steps to patch the file for an emulator would be:ġ) Google for "dummy file creator", get one tool for that.Ģ) Create an 8KB filled dummy file filled with FFhģ) Open a shell on Windows, type: copy /b NEMESIS2.ROM + dummy8KB.rom GRAD2ENH.ROMĤ) type: xpcapply GRAD2ENH.ROM GRADIUS2.XPC You can fool such emulators by attaching an 8KB dummy file to the end of original ROM before patching. Otherwise it will not run the ROM correctly. The problem is: Most emulators require the game to have an exact size (multiple of the page size of the megarom in question) to execute a ROM. You can apply the patch just as you do with an IPS patcher. Goto ExecROM SourceForge page and download XPCtools. To run the game just type ExecROM GRADIUS2 at the MSX-DOS prompt.Ģ) Apply the patch to the ROM. ExecROM will detect this and will autoload the patch. Just put the ROM and the XPC patch on the same directory (of a disk containing MSX-DOS, off course) with the same filename (ie: GRADIUS2.ROM and GRADIUS2.XPC). There are two easy ways to use the XPC patch:ġ) Easier: ExecROM. Relevant link: Gradius 2 enhancement patch ![]() In addition, sd_snatcher released a new version of the Salamander DynamicVsync patch, that includes some new optimizations to get even better speed improvements on slower machines. ![]() It will not only implement the DynamicVsync (for MSX1 & MSX2), many speed optimizations and some tricks: it also includes a much-desired feature: SmoothScroll for MSX2+ and MSX Turbo-R! This new patch is not just the same as previous ones. As a result, the game drops frames constantly, running noticeably slower than its predecessor: Gradius (a.k.a. Also, the game is far too CPU-intensive for a standard 3.57MHz Z80A to sustain a full frame rate. As with many other Konami megarom titles for MSX, it suffered from the bug in the timing routine that lets it run at twice its normal speed if the processor is fast enough. Nemesis 2) is a spin-off story of the Gradius series, developed specifically for the MSX and later ported to X68000 and PSP under the title "Nemesis 90 Kai". There are plenty of nods to other Konami games and Gradius music.The MSX-version of Gradius-2 (a.k.a. If you are familiar with Konami games in general, the Parodius is worth a hit, especially Jikkyō Oshaberi Parodius (which you can easily find for a SNES emulator). It has the PS2 graphics to it, as well as some amazing music (including some shout outs to Gradius and Life Force). If you can only have one game, I would probably suggest Gradius V. Otomedius is an extremely interesting take on the game, and also the first where flying into a wall will not kill you (and if you have a 360 you can get a digital copy from the store). The same is for the Gradius III and IV you can get on PSX. The PSP collections are exact copies (for the most part) of the arcade version of whatever game. it is very unique in that you can determine how you want your power ups arranged, the only time this can happen. ![]() I actually own a JPN import of this game for PSX. In terms of Gaiden, until showing up in the collection it never made the US (without emulation). The nice thing about the Life Force series is that it is mainly 2 player at the same time (which for Gradius only happens during Gradius V, and in Sexy Parodius). One of the main spin-off series, Parodius, pokes fun at the game and the bosses. Well, you have the main series, Gradius, and then Life Force/Salamander.
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